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Additional "Realm Magic" spells based on the Birthright campaign-setting rules Speaking of which: Unique creatures known as Awnsheighleen, those who either fought at Mt.Deismaar and lived through the centuries, or those later descendants who became corrupted either by bloodtheft or by their natural inherited powers awakening Strenghts of the derivation range from tainted, minor, major, great to "True" - though only the twisted Awnsheighleen who gained immortality from absorbing the essence of their dark god Azrai are still alive at the 1526-date bookmark A bloodline system derived in 6 godly flavors from when the Gods destroyed themselves at the monumental battle of Mt.Deismaar, and their powers seeped over the surviving combatants. Thanks to Lonhaldar from the MEP Mod, we have custom portraits for elves, dwarves, halflings, and goblins/orogs (and possibly wraiths) A continent-sized map, 900+ provinces with 6 different races of men, in addition to elves, dwarves, halflings, giants, goblins, orogs (orcs) and possibly wraiths A total fantasy conversion for CK II, bringing the Birthright (Dungeons & Dragons campaign setting) to life
#Birthright campaign setting map scale mod#
The Birthright Mod (Take II, because the earlier attempt seems to have died out, so I started a new one). ( Picture ©1996-2007 Wizards of the Coast, Inc.